This section provides a comprehensive breakdown of the process involved in transitioning from a reference to animating a fully constructed model.
I start by utilizing reference pictures of the subject, not only to capture its shape but also to gather information about the textures that need to be recreated. It is important to ensure that the reference object is well-lit for accurate lighting reference.
In addition, we will take measurements during this stage to ensure that our model maintains a 1:1 ratio for this project. This approach will
Utilizing the measurements, I proceed to create a quick sketch and a concise storyboard. These visual aids play a crucial role in serving as valuable references throughout the project, ensuring that I remain focused and stay on track as I progress forward. The sketch and storyboard act as a roadmap, guiding me in effectively translating the measurements into tangible progress while maintaining th
To begin, I start with a cylinder and make necessary adjustments to ensure it is properly scaled. By strategically incorporating loop cuts, I create new faces that enable an inverted extrusion technique. Subsequently, a light bevel is applied to all edges to enhance the overall realism of the model. It is important to avoid perfectly sharp edges, as they tend to lack realism. Thus, adding a subtl
Next, we proceed to construct the inner lid and main body of the flashlight model. To streamline the process, we duplicate the final bottom edge loop, preserving the applied bevel modifier for scale consistency. Then, we extrude each section to the proper lengths based on reference measurements, blocking out areas for future detailing. This systematic approach ensures efficient progress towards
I finalize the finer details by employing the aforementioned techniques, including Hard Surface modeling techniques utilizing boolean cuts. To ensure consistent spacing, I incorporate an array modifier. Additionally, for the lens bezel, I utilize the same cutter to maintain the angular theme and save time. This approach guarantees a cohesive design while efficiently achieving the desired outcome.
The initial sculpting or "clay" phase of the model is now complete, marking its readiness for the subsequent stages of texturing and UV wrapping, which will be elaborated on in the following section.
By employing straightforward textures and utilizing node-based techniques, we can induce displacement in the selected mesh. This approach offers a convenient and efficient method to quickly incorporate additional details.
By combining a bevel and geometry nodes, we can isolate the edges that have undergone a bevel application. This isolated effect allows me to precisely apply edge wear and scratches to the metallic surfaces, enhancing the overall realism and detailing of the model.
In this concluding node setup, we merge the mathematical calculations for edge wear with procedural scratches, effectively applying them to the flashlight model. Furthermore, we incorporate an HDRI (High Dynamic Range Image) for environmental lighting, enhancing the overall visual appeal of the scene. This comprehensive node setup ensures a harmonious integration of edge wear, scratches, and real
The final rendered result using Blender Cycles at 7000 samples.
Rendered in Eevee (because my computer is a potato)
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"Red Arrow" credit to <a href='https://pngtree.com/so/arrow'>arrow png from pngtree.com/</a>
Edo robot credit to MantisMedia and Tome Paine of RedShift
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